OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: cirkut5732 on 18 Nov 2005, 23:51:44
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Hey again another easy question for the pro's
I have a loon that i have doing the "effectstandtalk" animation, now this animation last around 5-8 seconds and ends, I need it to end in about 2 seconds so I used this script...
loon switchmove "effectstandtalk"
~3
loon switchmove "null"
Now it all goes smooth but after about 5 seconds in the "null" position the loon goes back and finishes off the rest of the talking animation. How do you get it to basically kill an animation script?
Thanks guys
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if you want him to just stand there after the anim., try using
switchmove "stand"
worked for me, i've experienced troubles using "null" my self...
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Try:
unitname switchmove ""
Hopefully that will do it.
Planck
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I will tr both! Thanks people!