OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: ONoSixIsDown on 16 Nov 2005, 21:16:18

Title: objectives not being marked as complete
Post by: ONoSixIsDown on 16 Nov 2005, 21:16:18
well the intro mission for my campaign is going smoothly at best.  I'd say it's about 90% complete.

my current problem is that when an objective is completed, it is not shown as done in the briefing plan.

example.

for a trigger i put in the condition field

  !(canmove EastTank)

for the activation field...

  "1" objStatus "DONE"

once the "EastTank" is disabled i can hear the the chime that usually notifies the player when an objective is completed but the objective is still left open in the plan.

is there something else needed?

i know there is a similar post a few threads down but my problem is slightly different....
Title: Re:objectives not being marked as complete
Post by: Raptorsaurus on 16 Nov 2005, 21:32:17
My guess is that in your briefing you do not have that particular objective designated as the frist objective, or your designations are out of order or mis-designated.  Double check that you are properly marking the objectives in the briefing. Attach a copy of your briefing so someone can take a look at it to see if the problem resides in the briefing.
Title: Re:objectives not being marked as complete
Post by: ONoSixIsDown on 16 Nov 2005, 21:45:21
i think my problem is that i use the OFPediting wizard i downloaded to make all my briefing/overviews...

i'm going to take a look at some of the tuts....

i'll get back to this after...
Title: Re:objectives not being marked as complete
Post by: macguba on 16 Nov 2005, 21:46:10
You MUST read snYpir's tutorials on Briefing.html and How to use objectives and init.sqs.    Both in the Editors Depot.
Title: Re:objectives not being marked as complete
Post by: ONoSixIsDown on 17 Nov 2005, 08:31:27
thanks... missions running fine now, except for some mystery bug that's causing ofp to crash when a unit reaches a certain waypoint...

but anyways, that tut you sugested really help.