OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Mr.Peanut on 27 Oct 2005, 17:05:54
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In the editor, I can place a CoC mine, name it mine_01 and then use a trigger to blow it up using mine_01 setDamage 1. I may not get the full effects, as I would if I put [] exec "\COC_Mines\scripts\InitMines.sqs" in the init.sqs, but I still seem to get a directional explosion.
Will this also work in MP? Does anybody know how the CoC mines behave without initialising them in MP?
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They are not initialised in liberation of loukov4 Pnut, they work fine but sometime you get an error.