OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Mr.Peanut on 27 Oct 2005, 17:05:54

Title: CoC mine in MP if not initialised
Post by: Mr.Peanut on 27 Oct 2005, 17:05:54
In the editor, I can place a CoC mine, name it mine_01 and then use a trigger to blow it up using mine_01 setDamage 1. I may not get the full effects, as I would if I put [] exec "\COC_Mines\scripts\InitMines.sqs" in the init.sqs, but I still seem to get a directional explosion.

Will this also work in MP?  Does anybody know how the CoC mines behave without initialising them in MP?
Title: Re:CoC mine in MP if not initialised
Post by: surpher on 27 Oct 2005, 22:09:33
They are not initialised in liberation of loukov4 Pnut, they work fine but sometime you get an error.