OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: royalman51 on 21 Oct 2005, 14:02:04
-
How can you make a game logic activate a trigger? ???
-
You mean by whether or not it is present? Have you tried grouping it with the trigger?
-
give it 2 waypoints i think
the first one needs to be a condition ie : this waypoint is activated when this condition is true or whatever
then on the next waypoint's on activation put trigactiv = true
and now create that trigger in the condition put trigactiv
and then fill in the activation field to whatever you want
but i cant see why you need a game logic to trigger a trigger can you just use the condition in the triggers box ? or have i got the wrong end of the question