OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Trapper on 01 Oct 2005, 13:23:17

Title: Detect player view? ( iron sights , nvg , binoculars )
Post by: Trapper on 01 Oct 2005, 13:23:17
Is there a way to tell if the player aims with his pistol/rifle, uses night vision or looks through binoculars?

I would like to know it, so I could remove my "always on" custom cutrsc in this situtation and display it again afterwards.
Title: Re:Detect player view? ( iron sights , nvg , binoculars )
Post by: Kyle Sarnik on 01 Oct 2005, 18:14:47
Simply put, no.  :-\
Title: Re:Detect player view? ( iron sights , nvg , binoculars )
Post by: Trapper on 01 Oct 2005, 18:41:43
Hm, ok then the only way around is to create an always suiting cutrsc.