OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Dagon on 24 Sep 2005, 03:47:48
-
How can I define the built-in BIS sounds in my description.ext folder without having to add them to each mission?
For this mission in particular, I need the "AK burstfire" sound effect, yet I don't know how to define it without getting the soundfile itself first.
-
Generally I do not think it is posible, I have tried myself with different sounds and the only way I could do it was to convert the sound to an ogg file and put it in the sounds folder. For a weapon you are in luck. You can get someone to fire it in the way you want like so:
murderer2 fire ["M16","Burst"]
murderer2 fire ["AK74","Burst"]
(I didn't know which wepon the guy has so he gets both instructions)
-
im sure there are some Ak and M16 shots in the Enviromental sounds section of a trigger but it keeps playing and im not sure how to tell it to stop
but have a look it might be there
-
You can't tell the environmental trigger sounds to stop.
But you could setPos the trigger away