OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: XCess on 24 Sep 2005, 02:26:55
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Not entirely sure whether or not this is the right place to put this but here goes:
I've been messing around with the DxDll settings for god knows how long, but everything I do I can't seem to get them just right like a lot of screenshots. Now, I know a lot of screenshots are Photoshop manipulated but I still, somehow, feel I could get more out of DxDll.
So my question: what are, in your experience, the best settings for DxDll?
Either copy/paste the cfg or just give a general description.
Thanks, XCess.
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What graphics card you using? I'm afraid I can't help you with the config (GeForce4MX ::)) but you should always tell people your system so people with similiar systems can help. You should probably ask on the Official Forum thread (unless it's dead), too. ;)
I wish I could help, but the screenshot taking doesn't even work for me. I still have to do it the old fashioned way of hitting Prt Scr, Alt-Tab, and paste. Big pain. ::)
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System:
AMD Sempron 2400+, 1.67 Ghz
512mb DDR RAM
GeForce FX5500
OFP runs pretty seet but i know its the cfg settings im getting wrong.
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ya, i got problems getting it to look right to, like i cant fint a way to get reflecting water. can sombody just post the ideal settings.
thanks
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Do you have a GeForce 2 or GeForce 4 MX? If so, the photo prcessing and reflective water don't work. I have GeForce 4 MX, so I'm really disappointed. But, what are you going to do other than get a new graphics card? :P
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I have a NVIDIA GeForce3 Ti 200
even if yours dosent work with water or somthing could you just copy and paste your settings
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AMD Athlon XP3000+
512 Ram
Geforce Ti4600
I use postprocessing on default settings, and then turn up the brightness in the standard OFP video menu, and leave gamma correction about middle.
I dont use the reflections beacuse I just cant get playable framerate (too jerky). Its a shame because I thought my system would be decent enough to do reflections. I tick the 'darken sky' box and sometimes use the 'desaturate effect'.
I sometimes use 'hard light' as well.
i'll post some pics tommorow..
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I've been fiddling around with the settings for a while, and finally settled on something I like so far.
For reference, I've got both the in-game brightness and gamma set at 1.0, and I'm running on a laptop with an Intel 915 GPU (meh).
Hard light: R-0.3 G-0.1 B-0.2
Desaturation: R-0.5 G-1.0 B-0.7
Glare strength: 0.65
Glare Size: 6
Darken Sky: on (for some reason, though, turning this on turns off my terrain detail textures)
I'm also running the game at 16-bit, with "force 32-bit" on both blur and post processing.
Looks good to me, but it may be a little dull for others. One man's dessert, and all of that. ;)