OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: pazuzu on 23 Sep 2005, 19:23:40
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I'm trying to make some ambient music which I want to come from radio in my mission. I got the script from the Editors depot and it looks like this:
#loop
? (alive radio1)
~55
radio1 say "radio"
goto "loop"
#end
I'm trying to just use ofp music already in game(Like track1) but it wont work.
Does this require an ogg file in order to work?
Thanks.
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I suspect the problem is that music cannot be said, it has to be played. If you really do want to use say rather than playMusic then I guess you do need to convert the music to an ogg file and put it in the sound folder.
Please treat this as a fairly intelligent guess - not an absolute fact. You can test it by changing the say to playMusic
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Ok thank you.
I looped music to a truck in another map of mine but now I cant see what I did...I thought I used the say command...but then I had an ogg file for the music so...
I'll test it
Thanks for replying.
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Put this in your Description.ext where ambience is the name of your .ogg file.
Then call the file from a trigger or a script.
class CfgEnvSounds
{
sounds[]={ambience};
class Ambience
{
name="Ambience";
sound[]={"Ambience.ogg",db-20,0,1};
soundNight[]={"Ambience.ogg",db-40,0,1};
};
};
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I dont have an ogg file...
I was wondering if this could be done with the ingame music or sounds?
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Ok dude, read carefully.
Make a trigger round your player.
Activation: Anybody
Present
On Activation: [] exec "LoopMusic.sqs"
Then put the put the attached script into your mission folder.
Save then preview.
What I did was time a Flashpoint music track with a stopwatch and then make it loop after that time. Simple.
For a full list of the music tracks in Flashpoint see this,
http://www.ofpec.com/editors/resource_view.php?id=843
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I appreciate your reply but your method doesn't work.
I want the music to have a source(A radio) so that the music is ambient. The volume should fade as you get farther from radio so it sounds like its coming from the radio. I know this can be done with ogg files because I've done it but I'm unable to get the ingame music to play this way.
Edit: I think THobson is right the music would have to be put in sound folder as ogg file to use the "say" command and get that ambient effect.
Thanks again.
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You didn't say anything about that.
Why don't you tell me what the track you want played is and I'll have a go at doing it for you.