OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: bardosy on 19 Sep 2005, 07:29:11
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I usually used cam script in intro/outro. In the last line of cam script I use a variable to send the OFP engine the end:
vege=trueAnd in the OFP editor I put a trigger (End#1) with condition: vege
It's work!
But now I use a cutscene in the end of the mission. And this happen: after the cutscene deley 4-5 seconds and then end of mission.
There is no ~4 in the cutscene script after the vege=end. And there is no delay in the END#1 trigger.
Why this unnecesary delay in the mission's cutscene?
And how can I fix it?
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Just a thought. Do you have any text on the screen (from a titleCut, titleRsc or titleText) at the time? OFP might be waiting for it to clear before exiting.
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No the problem is the trigger, in a mission, end triggers have a built in delay, so try activating it sooner or try using the forceend command.
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Thank you Kyle Sarnik!!!
THobson, there is no text on sceen. This is the problem. The player see a very black screen for 4 sec. He/she think it's freez.