OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Dinger on 14 Oct 2002, 02:36:54

Title: Config.cpp and Damage sound
Post by: Dinger on 14 Oct 2002, 02:36:54
What's the line to use in a config.cpp vehicle class to set the sound effect created when dammage goes to 1?  Is there one? Or are we stucked with the same "Crunching" sound for all objects?
Title: Re:Config.cpp and Damage sound
Post by: Dinger on 16 Oct 2002, 19:53:19
answering my own question:
DestrType

// destruction types
enum
{
   DestructNo,
   DestructBuilding,
   DestructEngine,
   DestructTree,
   DestructTent,
   DestructMan,
   DestructDefault,
};

No - takes no damage
Building -- deforms and that raunchy sound
Engine -- smokes, may deform, no sound
Tree -- untested, probably knocks model on side and makes a cracking sound
Tent -- flattens model, no sound that I heard
Man -- does not deform, does no make a sound.
Default -- I didn't test.