OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: bad_fingers on 13 Sep 2005, 00:34:50
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im trying to set a ogg file to play from an object like an empty jeep. To sound like the radio in the jeep is p-laying when you near the vehicle. Ive tried a few things but cant get it to find the ogg file in my mission folder.... HELPPPPPP!!!
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Do you have a description.ext file that clearifies the file's whearabouts and such?
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Assuming you do have the sound file in the correct folder and are defining the resource correctly in description.ext. Then do the following
_soundobj = "logic" createvehicle [0,0,0]
_soundobj setPos getPos vehiclename
_soundobj say "whateveryouhavecalledyoursound"
Later do a
deleteVehicle _soundobj
The above assumes you are doing all this in a script. To do it in a trigger put this in the activation field:
soundobj = "logic" createvehicle [0,0,0];soundobj setPos getPos vehiclename;soundobj say "whateveryouhavecalledyoursound"
Then later have a trigger that has the following:
deleteVehicle soundobj
(Note the absence of an underscore if you are using a trigger)
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Just in case this is the reason:
Sound files for your missions, always have to be in YourMission\sound folder.
And in description.ext you have to write for example:
class carhit1{name = "";sound[] = {"carhit1.ogg", db-45, 1.0};titles[] = {0};};