OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: NightJay0044 on 07 Sep 2005, 03:26:50

Title: Longer Death Killing (idea)
Post by: NightJay0044 on 07 Sep 2005, 03:26:50
Anybody intersted in taking on this scripting project?

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SCRIPT IDEA    ;D
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Okay, I have an idea to make the soldiers lives last a little bit longer. You know how it takes about 2 to 4 shots to get killed, or even 1 depending on the hitting location? I say someone should make  a script that actually takes exactly 4 to 5 shots to die, regardless, no matter what, 4 to 5 shots which ever the scripter prefers. Let me know your thoughts on this...Thanks..
Title: Re:Longer Death Killing (idea)
Post by: Fragorl on 07 Sep 2005, 04:22:01
This is an old favourite, which crops up about every 2 months or so. There are numerous ways to make stronger soldiers - either by having a looping script which reduces the amount of damage a unit takes, when he takes it, or by adding a one-liner 'hit' eventhandler, or by modifying the config of a basic soldier and increasing the armor, armorstructural, armorlegs/torso/etc values. If you would like elaboration please say so.
Title: Re:Longer Death Killing (idea)
Post by: macguba on 07 Sep 2005, 11:12:09
I believe there are script examples in the Ed Depot.   There are also published addon examples.