I'm adding scripting for a RATELO - CAS, DAP, Arty, and Ammo resupplying.
Then the ugly part - obviously BAS addon needed .... got some missing addon message ... luckily this addon was on harddisk so no real problem - but it should be mentionend.Hmm. I just checked and no BAS stuff is needed. :P Da*mit, will have to search the mission.sqm
"No entry "config.bin/cfgweapons""
taking 12 captivesDid I miss a number here? It's supposed to be only four captives needed.
_cas do move _logic|#|':error domove: type object, expected array .. the same happens with _dapAh. Needs a getPos. Thanks. :)
p.s.: what the heck? what's about the password??Did you not get a prompt at the begining of the mission asking for a password? :( Restart the mission and don't hit any keys. A diglog should pop up asking for a password...
An addon error. Can be fixed by dl-ing a patch for Laser's Deltas/Ranger apparentlychecked my version - lsr weapons pack 2.01 (must be so - my at soldier healed my machine gunner ;) ) .. also i'm using JAM3
Oh by the way, that phone ... I feel stupid.;D I'll always throw in a trick or two.
They were more willingly to die.I'll try decreasing their fleeing amount in the next release.
A shot in the upper leg of an enemy meant it's death.Really?!? I haven't had this problem. :P The only time this happend for me was when I used the M21.
To begin with I'd like it if I get more control over the captives... So I'd like it if there's an option for me to let two of my soldiers wait in the back of the town with the POWs.If you halt the POWs, then send two of your men to move to positions near the POWs, then they wont run away. You only need any group member to be within something like 100 or 200m. I'll see what I can do, though.
The last comment that I have is that it seems like that the enemy soldiers get killed when they surrender and you order them not to follow you.The way the scripts handle this is to make the captives join a west group. They still have setCaptive enabled, so its just that they seem to get in the way. Not sure how to fix this. :P If you have a suggestion/something you'd like to see just post it.
I don't know of anything else that I should mention, other than that I like your intro / outro and the whole mission. It's a mission concept that I likeThanks mate. Glad you like it :D