OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Crazy G on 19 Aug 2005, 06:39:28

Title: How do I make the Wilcos animations work?
Post by: Crazy G on 19 Aug 2005, 06:39:28
Please Anyone Help me Out By Giving me the Steps. thank you ;D
Title: Re:How do I make the Wilcos animations work?
Post by: Crassus on 05 Sep 2005, 08:32:34
From the Read-Me:
Quote
Make sure all of my old ones are out of your AddOns Folder
-DeadAnims
-RestStatics
-CombatStatics

Then, take all three pbo's and put them in your Modname\AddOns folder

Ex.  Res\AddOns,FDF\AddOns etc.

Then start up OFP, go into the mission editor, create a unit, create a waypoint on that unit and type:

this switchmove "animname"

Replace "animname" with one of these, and use the "".


Ex.  this switchmove "W_down1"

Because his anims do not replace any of the default anims, to execute Wilco's anims you must give the unit you want to execute the anim a waypoint, with either this switchmove "name of the anim" or <name of the unit> switchmove "name of the anim".

All of Wilco's anims are listed in the Read-Me.

Hope that helps.