OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Horizon on 19 Aug 2005, 04:49:36
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I have a small scripting problem.
I have used a boom gate (Addon) in a map that I'm making that starts closed and I need it to open with a trigger rather then me having to go to it and operating it myself.
I have read a tutorial on scripts (using action) but still cant work it out.
Can anyone lend a hand?
Thanks
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animations within addons are usually controlled using the animate (http://www.ofpec.com/editors/comref.php?letter=A#animate) command.
you need to find out the name of the gate in the config, and then set its animation phase to 0 or 1.
you may need to de-pbo the addon to find the information, for which you will need this (http://www.ofpec.com/editors/resource_view.php?id=358).
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And the trigger would be
Condition: as you like
On Activation: the animate stuff you have discovered
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That boom addon is that the kkb Gate you are talking about?
If so,
name_of_gate animate ["arm", 1] to open
and
name_of_gate animate ["arm", 0] to close