OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: RobinHansenDK on 18 Aug 2005, 11:51:16

Title: Manipulating ramdom numbers
Post by: RobinHansenDK on 18 Aug 2005, 11:51:16
How do I manipulate the random numbers in VIT's apc pack 1.4? I know from a little reseach that the numbers comes from DKMM_RSC. pbo file so it should actually be possibly to set whatever number I whant - but how? ;)
Title: Re:Manipulating ramdom numbers
Post by: Dubieman on 18 Aug 2005, 15:36:37
Is it possible to contact the author or the authors of the DKM pbo? Or is it in the readme?

 If not I'd say you'd have to change a few things in the scripting of the addon to get a single combo of numbers.
Title: Re:Manipulating ramdom numbers
Post by: DBR_ONIX on 18 Aug 2005, 20:41:28
You can use something along the lines of..
this setobjecttexture[0,"/DKMM_RSC/1.paa"]

Not sure about the first number, or the file extension, the number can be found with trial and error, the other can be found by depboing the DKMM_RSC.pbo file
- Ben