OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: CAS_Daniel on 17 Aug 2005, 13:36:03

Title: Detecting Units
Post by: CAS_Daniel on 17 Aug 2005, 13:36:03
Say I wanted a trigger's condition field to activate the trigger when the player (or any other unit) is present.
What would I type exactly in the condition field?  ???
Title: Re:Detecting Units
Post by: macguba on 17 Aug 2005, 13:46:50
this

Use the Activation box near the top.   Group the trigger to any unit (as if you wanted it to join the unit's group) for new options there.
Title: Re:Detecting Units
Post by: CAS_Daniel on 17 Aug 2005, 13:48:48
Aw cool! I never new you could do that! Thanks a lot.  :)