OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: windquest on 13 Aug 2005, 02:09:14

Title: Telephone Answering Animation
Post by: windquest on 13 Aug 2005, 02:09:14
Where can I find a script for an Telephone Answering Animation that can be set off with a trigger.
Title: Re:Telephone Answering Animation
Post by: 456820 on 13 Aug 2005, 08:42:20
i remember seeing something like this in the Ed depot ill have a look for a link
hang on

Edit havent got a link but ive copied what it says its this]

Quote
CUTSCENES / CAMERA: Phone animations (Easy)

Submitted by:  
Credits: [icarus_uk]

The animations that are used to simulate a person handling a phone.
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Q:
Which animation have to do with simulating a unit using the phone?

A:
The three telephone animations are:

FXStandToTel
Lean in to grab telephone
FXStandTelLoop
Sitting talking on phone
FXStandToTelHand
Kind of same as the first one

All are called with SwitchMove.
Title: Re:Telephone Answering Animation
Post by: THobson on 13 Aug 2005, 08:50:11
Have a look at this for all the other animations:

http://www.ofpec.com/editors/resource_view.php?id=673
Title: Re:Telephone Answering Animation
Post by: The-Architect on 13 Aug 2005, 12:52:11
you have to give the character the telephone too.

Here's a sample of how I do it.

dude setunitpos "auto"
dude removeweapon "binocular"
dude addweapon "phone"
dude setbehaviour "safe"
dude switchmove "fxstandtelloop
Title: Re:Telephone Answering Animation
Post by: bored_onion on 13 Aug 2005, 14:35:47
Quote
dude removeweapon "binocular"

very important - otherwise the guys tend to stick them into their heads :o