OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Se7eN on 02 Aug 2005, 09:04:13

Title: How can i set the player to breathing hard?
Post by: Se7eN on 02 Aug 2005, 09:04:13
When you run and  breath and your hand is shakeing. ???
Title: Re:How can i set the player to breathing hard?
Post by: 456820 on 02 Aug 2005, 09:23:43
let me get this straight you want to make the player breathe hard and have shakey hands ? you didnt make it all that clear if thats what you want
is the units init field put this
this setdammage 0.3
that will make his hands shake to make him breath harder you must use a sound file i think wich must be defined in a description.ext
have a look at this (http://www.ofpec.com/editors/browse.php?browseon=&browsewhat=-1&category=-1&subcategory=-1_-1&numreturn=25&displayformat=0&ofpv=1&searchstring=Bloodmixer&searchwhat=4&searchlevel=0&searchopts=) the one at the bottom the sound tutorial one
Title: Re:How can i set the player to breathing hard?
Post by: Se7eN on 02 Aug 2005, 09:47:44
I need that breathing, and handshakeing what you can see if you run long time ago.

The "setdammage" solution isnt good for me.
Title: Re:How can i set the player to breathing hard?
Post by: nominesine on 02 Aug 2005, 14:04:10
CanÂ't really help you with the breathing, but thereÂ's an alternative to the setDamage alternative  456820 suggested. Set your loon to:

unit setDamage -1

A negative damage level will not kill the unit, but his hands will start to shake like heÂ's a smoker in need of another Marlborough.

Breathing sounds are quite easy to implement as custom soundfiles (just breathe into your mike during the recording and trigger the sound with the say or playsound command).

Title: Re:How can i set the player to breathing hard?
Post by: Se7eN on 03 Aug 2005, 12:42:23
Thx Guys!

 :cheers: