OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: MythPro1 on 12 Oct 2002, 00:51:07

Title: Question about explosives
Post by: MythPro1 on 12 Oct 2002, 00:51:07
I want to make the end mission truck drive seem like I am under attack by artillery how do i make Satchel Charges start underground unable to be seen and an activated trigger will blow them up?
Title: Re:Question about explosives
Post by: seanver on 12 Oct 2002, 01:14:43
Better create gamelogics where you want to see the explosions, and when you want to see them use a trigger or something with this code:

bomb1 = "shell120" camcreate (getpos gamelogic)
Title: Re:Question about explosives
Post by: MythPro1 on 12 Oct 2002, 03:23:00
It works thanks a lot
:cheers: