OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Pravit on 22 Jul 2005, 01:15:35
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I'm trying to modify Philcommando's horses for use in one of my missions. Specifically I want to change the class of one of his horses to M113(as he has the other horses set in this manner), since as of present they're of class "motorcycle" and the AI drives(or "rides") them like a wimp. I was able to set them to M113, and they did indeed start driving better(they weren't afraid to ride across open country now) but the only problem is they disappeared whenever they got in. Is there some setting to have the driver of a vehicle not disappear when he gets in? I tried setting them to class "jeep", too, which worked in helping them drive more "aggressively", as well as adding a nice dust effect, but something funny happens with the physics when I do this and they start bouncing around and flying like crazy. Any help?
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its a engine limitation :-\
trust me
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That sucks. Can you think of any vehicles off the top of your head where the driver is visible, not afraid to drive off-road, and generates some dust?
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That sucks. Can you think of any vehicles off the top of your head where the driver is visible, not afraid to drive off-road, and generates some dust?
nope :-\
just tanks, but that one limitation
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Actually, making them Jeep class works well, except for one thing - they start bouncing and flying around like crazy sometimes, and the game CTDs when you try to get in. I have no idea why.
Edit: Noticed an improvement as the original Motorcycle class by adding preferRoads = 0 to the config.cpp.