OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: nominesine on 15 Jul 2005, 23:20:26

Title: Axe in MP
Post by: nominesine on 15 Jul 2005, 23:20:26
Does anyone know how to use the fdf_axe in MP?

Kegetys made a FDF MP mission named "Rebels without a cause" . In this mission the Axe works fine on both server/client.

When I make missions, the axe doesnt work at all. I have spent hours analysing his mission and scripts, but I simply dont understand what makes it work for Kegetys bur not for me.

Does anyone know???
Title: Re:Axe in MP
Post by: Terox on 16 Jul 2005, 12:45:35
look at finmod, they have an axe
Title: Re:Axe in MP
Post by: Serial Killer on 16 Jul 2005, 18:21:28
look at finmod, they have an axe
He's talking about it...
Title: Re:Axe in MP
Post by: nominesine on 18 Jul 2005, 13:33:44
Nevermind... I solved it (after hours of testing):

In MP the fdf_axe only works if the unit holding the axe is NOT group leader. As soon as a unit equiped with axe becomes group leader, the axe doesn't work for him any more.

If he then joins another group, it works again. Weird but true.

Now, can anyone explain why the fdf_axe behaves this way? I'm puzzled!!!
Title: Re:Axe in MP
Post by: DBR_ONIX on 26 Jul 2005, 15:02:52
Not me, but usefull info, I can finaly use the axe (And handcuffs? Batton?) in MP! ;D
- Ben
Title: Re:Axe in MP
Post by: nominesine on 11 Aug 2005, 13:20:01
Batton works the same way. Handcuffs doesnÂ't. I consider this one solved now.