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Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: greg147 on 05 Jul 2005, 16:30:17

Title: When object is destroyed
Post by: greg147 on 05 Jul 2005, 16:30:17
Hi all,

Searched about for this, I was sure I saw it somewhere before, but couldn't find it  :P

How do I make a trigger activate when a map object has reached a certain level of damage?
Like hitting a building with a rocket, so a trigger activates when it reaches like 0.6 damage  ;)

Thanks
Title: Re:When object is destroyed
Post by: Blanco on 05 Jul 2005, 16:37:09
Every mapobject  has an ID number.
Click "View ID" (or som like that) in the editor, zoom in and find the IDnr of that object.

Example : 12536

For the damage level of that object use this in the condition field of a trigger :


Code: [Select]
getdammage object 12536 > 0.6
See what I mean?


Title: Re:When object is destroyed
Post by: greg147 on 05 Jul 2005, 16:39:09
Thats the one. Thanks   ;D

I knew it was something like that. I was trying stuff like 'object xxxxxx damage > 0.6'

Close  ;)

Thanks for the help   8)