OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: tehhunter on 02 Jul 2005, 04:40:53
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Hey everybody,
I'm relatively new to the OFPEC forums and OFP scripting, but I am experienced in scripting with higher level things.
So anyhoo, I am trying to make a speech by an officer in which many columns/rows of troops stand at attention to the speech.
My problem is that I have tried using this in the unit init:
this setDir 0; doStop this
While the unit does not move, I find they will change their direction randomly. Some will face the way I specify (probably just randomly), and some will look off nowhere.
Is there any way to make sure they do not change direction once they have been created?
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This is real pain. Here is a script I have written to keep them facing in a specific direction. It is still not perfect, I am looking at doing something similar to stop them turning their heads. I know what to do I just haven't got round to it yet. Basically just make them watch a point that is a long way away.
;KeepFacing.sqs
;This script keeps a unit facing in a specified direction for a specified length of time
;called by: [unit,direction,time] exec "KeepFacing.sqs"
_unit = _this select 0
_dir = _this select 1
_duration = _this select 2
#loop
~0.01
_unit setDir _dir
if (_time < _duration) then {goto"loop"}
exit
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if u don't need the guys to move later (like in a cutscene) use:
dude setdir (whatever you want)
dude disableAI "MOVE"
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The problem comes from doStop which is completely bug ridden (= BISd ::) )...
Usually it forces the unit to watch at 0 (north) but it seems that sometimes some another direction is 'selected'... Probably when the unit is already facing 0 ::)
I've always used a bit similar method like THobson's script above does...