OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: juxie on 01 Jul 2005, 10:07:03

Title: gunner with turn out option
Post by: juxie on 01 Jul 2005, 10:07:03
Hi,

How can I config a gunner in a tank to have "turn out" option?

Thanks
Title: Re:gunner with turn out option
Post by: UNN on 01 Jul 2005, 14:35:05
I thought a tank had that by default, it's the turn in point that has to be defined in O2. Why, do you have a tank with no TurnOut option, or just the Gunner (commander and driver are ok)?
Title: Re:gunner with turn out option
Post by: oyman on 01 Jul 2005, 16:44:22
put this in the cfgvehicles part
Code: [Select]
forceHideGunner = false;
Title: Re:gunner with turn out option
Post by: juxie on 04 Jul 2005, 02:31:07
I thought a tank had that by default, it's the turn in point that has to be defined in O2. Why, do you have a tank with no TurnOut option, or just the Gunner (commander and driver are ok)?

Yeah, I found out that the turn in/out point has to be defined from O2
Thanks =)
Title: Re:gunner with turn out option
Post by: juxie on 05 Jul 2005, 06:44:37
OH NO!

Somehow it doesn't work with the proxy set from O2

What happens?