OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: PRiME on 29 Jun 2005, 11:56:41

Title: Changing Texture paths.
Post by: PRiME on 29 Jun 2005, 11:56:41
Just wondering what the trick is, I know howto hex edit etc but often when I change a path that is not same charactor length as there the other the model file becomes currupt.

Just wondering if there is any tips around on howto do this easily as I wish to correct some texture destinations.

I have looked into the Texture Changing tool etc but found it didn't work too well at all with my P3d, probably due to having too much data.
Title: Re:Changing Texture paths.
Post by: PRiME on 29 Jun 2005, 12:24:49
I heard this is best to do in Odol, anyknow know of a decent mlod to odol tool? I tried the bin thing but I don't trust it as it spits out errors all over the place.
Title: Re:Changing Texture paths.
Post by: PRiME on 29 Jun 2005, 12:59:34
Ok well I found that binit and all, seems that binarize.exe just crashes on me, odd that. Sigh

(perhaps wrong vb6 version, damn the lack of documentation)
Title: Re:Changing Texture paths.
Post by: PRiME on 02 Jul 2005, 07:28:23
ftp://www.gamezone.cz:8021/ofpd/unofaddons2/TxtPathSwap.rar

Life saver, is only for MLOD, use hex edit replace function for ODOLS .
Title: Re:Changing Texture paths.
Post by: Planck on 02 Jul 2005, 11:21:59
If you are wanting to change the texture paths for MLOD files it is much easier to do it with Oxygen.

ODOL files can be done in a hex editor, unless you feel like converting them back into MLOD first with ODOL Explorer..

Unfortunately ODOL Explorer does some strange things in the conversion process sometimes.


Planck