OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: royalman51 on 26 Jun 2005, 14:20:32

Title: triggers
Post by: royalman51 on 26 Jun 2005, 14:20:32
Can a waypoint also activate a trigger? For example: when a waypoint apears a trigger will be activated. Can a waypoint also activate a trigger? And how do you do that?
Title: Re:triggers
Post by: qqqqqq on 26 Jun 2005, 15:29:23
What do you mean "when a waypoint appears"?

What do you mean "a trigger will be activated"?   Do you mean the trigger will fire, or do you mean that it will become active so that it might fire later?

If you are contemplating using a player waypoint to make something happen, forget it.    Doesn't work at all in Veteran mode and very unreliable in Cadet mode.    Don't play in C mode anyway.   Vet is more fun and brings out the best in the game.  
Title: Re:triggers
Post by: CopyrightPhilly on 26 Jun 2005, 16:27:18
think this is what you mean...

waypoints activation filed:
Code: [Select]
waypointtrigger1 = true
trigger condition filed:
Code: [Select]
this && waypointtrigger1