OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: SPhoenix on 25 Jun 2005, 14:23:40
-
Hey OFPEC people!
I am an editor with sum missions behind me but never MPs.
So I'd like to know how to make a respawn with a cinematic for the killer and the killed which makes both of them see from where is the shot and where it ended.
Oh and by the way how to make standart killzones for everyone. All my triggers kills everyone on the map ???
If you have some lost time to spend, here's my MSN: corrosivesp@hotmail.com
-
cinematic for the killer and the killed which makes both of them see from where is the shot and where it ended.
This is already included in the game ;) Unless you wish to edit it.
As for the respawn, it all depends on the type of respawn you want.
Theres five, Bird, Base, Side, Group, and Instant.
-
Well I want soldiers spawning at a point. The Base, I suppose :-X
-
Place a marker down, and name it Respawn_West if its for west, Respawn_East for east ;)
then make your description.ext file up and put
Respawn = 3
Respawndelay=5
Change the respawn delay to whatever you want, in seconds.
-
Or you could grab the Respawning tutorial from the pending list on the Editors Depot Here (http://www.ofpec.com/editors/resource_view.php?id=829)
Planck
-
Thanks everybody. I'll make it for spawning.
Now killzones ::)
-
Hi Everyone on the Field.
I'm not so new to editing OPF but
Can Some one teach me how to make a mission Sp or MP where my player and the ones i select, upon death respawn and or to change to a different soldier? ;)
-
You cant respawn in Singleplayer, and you cant change into a different soldier model.
You can add crates and a weapon spawn, but that is all.
-
Yeah I noticed that in SP death is definitive.
That's a bad point for beta testing MP missions for the editor.
Now what about killzones? ::)
-
To test your MP Mission just export to multiplayer, then exit the editor, multiplayer on the main menu, make your own server then select your mission
You mean zones to protect the respawn i imagine?
-
Yes thats right but there not to protect spawns but to limit the combat zone.
ANd to test I already knew it.
-
The easiest way is to make your trigger how big you want it, set the activation to anyone present, then in he activation put; this setdammage 1
You can go into more by saying someone left the combat zonee by going into the effects and adding text.
-
When I do that everyone on the map is killed. Out the trigger.
-
If i understand what you mean, you have a combat area, and you dont want people to leave it, so you need four triggers around the outside of the area.
Trigger here
______________________________
| | T
T | | R
R | | I
I | | G
G | COMBAT AREA | G
G | | E
E | | R
R ------------------------------------------------
Trigger here
Sorry for the lame diagram, hehe.
-
Haha thanks mate but I already knew it, I tried it and I had the result you gave me.
After I did it again and nothing happened when I went in the trigger ???