OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Flauta on 18 Jun 2005, 00:16:56
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I have a list of some Trheads wich i Still have Confusing dobuts... I dont know if them has been descused yet...
Those are:
HOW TO..:
*Set the direction.. but on the "other axis".. I mean nose up and tail down.. etc (Mi english sucks.. maybe "pich angle"?)
*Setpos wholle scuad in a predefined position.. activated by a trigger
*Make a Forced landing of a plane.. (like it has Stall product of a Turbine failure)
*do "fake" explotions... like a normal explotion but whitout the dammage thing...
*do Explotions in mid air...
*Launch missiles of any unit.. but in a sepcifed time adn in a if it is possible in a speciffed direction...
Thanks anyway!!
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* "Pitch angle" is correct. A difficult problem in OFP. There might be a function - check.
* Can't be done directly. You have to setpos each loon seperately.
* planename setFuel 0
* Fake explosions will be tricky. Who do you want to be undamaged?
* camCreate two shells at the same spot in midair. They will explode. A shell has to hit something before it goes off and another shell (or the ground) works fine.
* Try the fire command.
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@Pitch
Can't be done, sorry.
@Setpos whole squad
Try this:
{_x setpos getpos OBJECT} foreach units GROUP
@Forced Landing
What qqqqqq said
@Fake Explosions
Try camcreating a HEAT shell. These shells will still do dammage, but you have to be very close to them:
_shell = "heat125" camcreate getpos WHATEVERPOS
@Midair Explosions:
What qqqqqq said
@Launched missiles
I don't think I understand what you are asking
-Student Pilot
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When I said the Plane thing I was meaning some kind of "fast setposing" script... and the one who has to not be damage is the plane :P or whatever it be near... I ask for something like a Smoke script... Plane setfuel 0 isnt' good, beacuse the AI usess to change directions... and The fire command sucks (becuase the AI sometimes sucks..) :P see this (http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=24236) thread.. jeje the Fire comand is useless somethimes... I was wondering there is a Way to Script the Missil/Projectile... like Camcreating it? :p
@Student Pilot
The same of this Thread (http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=24267;start=%200#lastPost)... but not specaily whit AA Soldiers.. whit whatever kind of launchinable missil
Thanks anyway ;D