OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: oyman on 14 Jun 2005, 18:03:20

Title: oyman_tmp
Post by: oyman on 14 Jun 2005, 18:03:20
ya, heres that tmp we've been talking about in the other thread
 ;D

holds it like a rifle
http://img.photobucket.com/albums/v331/oyman/dxdshot1118766826.jpg (http://img.photobucket.com/albums/v331/oyman/dxdshot1118766826.jpg)

heres the download link
includes a little demo mission
http://home.earthlink.net/~r_sandoval916/oyman_tmp.rar (http://home.earthlink.net/~r_sandoval916/oyman_tmp.rar)

 8)
Title: Re:oyman_tmp
Post by: Grendel on 14 Jun 2005, 20:00:40
That looks very nice!  Texture work is outstanding. One question: Is it configured like a rifle or is it a pistol that just uses the rifle anim?

-Grendel
Title: Re:oyman_tmp
Post by: oyman on 14 Jun 2005, 20:22:26
ya its configured as a rifle and holds it like one, check the pic link again ;)
Title: Re:oyman_tmp
Post by: penguinman on 15 Jun 2005, 22:45:46
finaly its done, i gota test this. ;D

thanks for making it,


wow, its great, i like that sound,
its a great model and texture job too.

only thing is it sounds a little slow ROF. so i dpboed it(hope you dont mind :)) and it looks like youve got  it set for .17 seconds between each round, i havent done any addons so i might be looking at the wrong thing but i did the calculations and,

.17 = 12.20 rounds per second = 610 rounds per minute.
IMO, you should set this a little higher. the real rate of fire is

800  rounds per minute = 13.33 rounds per second
= .045 seconds between each round. i think ;).

but i dont know, and its your gun so i wont change it because  its your gun and i dont want to infringe on your addon, i also dont really know how to change it, im sure theres more than one value or somthing you have to ajust, i just thought id make a sugjestion ;D

anyways, its a real good gun,  is there any plans of a non supressed version?  i can get the sound,, if you want, from rainbow six 3. :)

thanks


EDIT:by the way, real nice of you to put the player right infront of a MG in the demo mission, no matter how many times i try, the MG always gets me before i can take a single step. lol,  :)

Title: Re:oyman_tmp
Post by: Pilot on 15 Jun 2005, 23:51:41
I tried out the weapon, and I have to say it is quite nice.  The textures are good, although there are a few areas on the gun where the textures are stretched (pic (http://img.photobucket.com/albums/v521/danawelshire/TMP.jpg)).  I did notice that it is quite powerful.  One shot usually kills.  It's like a mini G36a :P  It is supposed to be so powerful?

-Student Pilot
Title: Re:oyman_tmp
Post by: oyman on 16 Jun 2005, 16:28:26
@penguinman
ya, I will make the firing rate a little faster. It wouldnt take that long to make a unsupressed version of the TMP I think I will make it, so I guess you should sending over the sound :)

btw your supposed to go prone very fast in the mission  ;)

@Student Pilot
Ill fix the texture stretching on it, the TMP only has a bullet power of 10 which is about as strong as a m21 or svd :P . That will be changed to a lower number

Thanks guys for the tips ;D
Title: Re:oyman_tmp
Post by: Pilot on 16 Jun 2005, 16:48:34
Quote
the TMP only has a bullet power of 10 which is about as strong as a m21 or svd :P
Wow, that's my kind of gun :P

One more thing I noticed, penguinman said he really liked the sound, but is that really the sound the gun makes?  I thought silenced weapons could only be heard from the movement of the bolt?

Anyway, this is a nice gun, I will certainly be keeping it in my addons folder.

-Student Pilot
Title: Re:oyman_tmp
Post by: penguinman on 16 Jun 2005, 17:29:35
@STudent pilot
yes scilenced weapons can but this isnt scilenced, its suppressed ;)

@oyman
well, theres a small problem, the sound is in uax file format, i have nothing to play it or even convert it to anything, do you have a program that can?

i think a dammage setting of 5 is good.

9mm, rounds do about half the dammage of a 5.56

also maby you should increase magazine capactiy, it looks like it has a big magazine.
Title: Re:oyman_tmp
Post by: oyman on 16 Jun 2005, 18:07:17
I think I might have something that will convert .uax to .wav so if you send the file now that would be great. :)

I updated the gun right now, so far I changed bullet damage and upped the firing rate
Title: Re:oyman_tmp
Post by: penguinman on 16 Jun 2005, 21:47:03
ok here it is, i also have a TMP magazine reload sound, and a supressed sound, il send all 3.


and maby you should also make the weapon a little less acurate when firing in full auto, its  maximum effective range is 25m,

thanks
Title: Re:oyman_tmp
Post by: oyman on 18 Jun 2005, 05:33:33
hmm, a unsuppressed version might not be possible at this time.
I cant find something that will convert .uax to wav or something plus i thought of how the person would hold the unsuppressed TMP. would have his left hand just hanging in the middle of the air :P
Title: Re:oyman_tmp
Post by: oyman on 21 Jun 2005, 20:57:28
TMP beta .8 released...

http://home.earthlink.net/~r_sandoval916/oyman_tmp.rar (http://home.earthlink.net/~r_sandoval916/oyman_tmp.rar)

i need to know if the firing rate is too fast or too slow

same with the dispersion

i dont know how to calculate those things into ofp values :-[
Title: Re:oyman_tmp
Post by: Pilot on 21 Jun 2005, 21:58:02
I think the firing rate is fine, although I know nothing about this gun.  However, I think the dispersion might be too much.  I can hardly hit anything past 30 meters away.  I suggest you use dispersion values that are somewhat close to the values BIS gave the handguns.

-Student Pilot
Title: Re:oyman_tmp
Post by: oyman on 24 Jun 2005, 04:36:38
I think the firing rate is fine, although I know nothing about this gun.  However, I think the dispersion might be too much.  I can hardly hit anything past 30 meters away.  I suggest you use dispersion values that are somewhat close to the values BIS gave the handguns.

-Student Pilot
ya, penguinman said its not effective past 25m, maybe ill make realistic version and BIS value version...
Title: Re:oyman_tmp
Post by: Pilot on 24 Jun 2005, 05:13:14
Quote
ya, penguinman said its not effective past 25m
Oh, that's right, he did say that (I guess I should open my eyes ::))  Never mind me, I know nothing about guns and have gotten too used to BIS's values ;D

-Student Pilot
Title: Re:oyman_tmp
Post by: penguinman on 11 Jul 2005, 01:19:38
i just tried the new version,

the firing rate seems right is the reload time set for .045, if so then thats the actual reload time for real life

Title: Re:oyman_tmp
Post by: oyman on 12 Jul 2005, 23:01:48
the reload time for now is set to 0.08 :-\
Title: Re:oyman_tmp
Post by: penguinman on 12 Jul 2005, 23:53:05
oh, thats close :), if you want i think you should change it a little faster. in real life theres not a lot of weapons that fire as fast as a TMP, there is not a lot of weapons in ofp that fire that fast and it will set yours apart from other weapons IMO. it makes a real good weapon for blackop missions where the players sneaking around in the enemy base,

good luck with it ;)
Title: Re:oyman_tmp
Post by: Max_Power on 27 Jul 2005, 12:13:29
note that the term 'maximum effective range' refers to the maximum distance an experienced shooter can hit a standard target 50% of the time (in real life).