OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: 456820 on 01 Jun 2005, 19:31:37
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is there a script where at the begining of a mission it gives the player a wepon at random of the
- M60 and all mags
- M16 with 4 mags and 6 hand grenades
- M16/M203 with 4 mags and 3 40mm grenades.
but if the player dies and restartd from the begining still has the same weapon he started with ??
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yes, there's a script - right here ;)
;random loadout
removeallweapons player
#choose
_rnd = random 3
_rnd = _rnd - (_rnd mod 1)
?_rnd==1:goto "loadout_1"
?_rnd==2:goto "loadout_2"
?_rnd==3:goto "loadout_3"
goto "choose"
#loadout_1
player addmagazine "m60"
player addweapon "m60"
player addmagazine "m60"
player addmagazine "m60"
player addmagazine "m60"
player addmagazine "m60"
player addmagazine "m60"
exit
#loadout_2
player addmagazine "m16"
player addweapon "m16"
player addmagazine "m16"
player addmagazine "m16"
player addmagazine "m16"
player addmagazine "handgrenade"
player addweapon "handgrenade"
player addmagazine "handgrenade"
player addmagazine "handgrenade"
player addmagazine "handgrenade"
player addmagazine "handgrenade"
player addmagazine "handgrenade"
exit
#loadout_3
player addmagazine "m16"
player addweapon "M16GrenadeLauncher"
player addmagazine "m16"
player addmagazine "m16"
player addmagazine "m16"
player addmagazine "GrenadeLauncher"
player addmagazine "GrenadeLauncher"
player addmagazine "GrenadeLauncher"
exit
i think that's right.
as for keeping the weapon randomly chosen after a restart, i doubt it. after a save, yes. after a restart of mission, probably not, as the script will be called on initialisation.
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thanks alot works fine