OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Kundich on 29 May 2005, 14:57:26

Title: Needed: Kneeling Surrender Animation...
Post by: Kundich on 29 May 2005, 14:57:26
Anybody know of an animation for a surrender where the unit is on his knees with hands behind his head?  As a follow up, any idea how to convert that to an animation with hands behind his back?  I want to incorporate these into a nonlethal exposition mission for campaign.

Sorry to ask, but hopefully you can help.


Thanks,
ADM
Title: Re:Needed: Kneeling Surrender Animation...
Post by: Planck on 29 May 2005, 15:15:38
Try this demo thing from Macguba and ponq in the Editors Depot Kundich.

http://www.ofpec.com/editors/resource_view.php?id=673


Planck
Title: Re:Needed: Kneeling Surrender Animation...
Post by: Kundich on 29 May 2005, 16:47:35
Thanks for the reference.  It's fantastic, although with all the different animations, it can feel overwhelming.

So I found one of the animations I want: FXExecution.  Unfortunately, neither switchMove nor playMove seems to lock the animation in place, i.e. the unit returns to standing position rather than remaining in place.  Any ideas on that?

I set it up so that the unit executing the animation has setBehaviour "SAFE" or "CARELESS"; and setCombatMod "BLUE".  What do you think?


Thanks,
ADM
Title: Re:Needed: Kneeling Surrender Animation...
Post by: Planck on 29 May 2005, 16:56:48
I'm not too hot on the details, but....I think it depends where you launch it from.

trigger
waypoint
init field

etc etc.

Try them all.


Planck
Title: Re:Needed: Kneeling Surrender Animation...
Post by: Kundich on 29 May 2005, 17:02:35
I'm afraid you're right, which will needlessly complicate a script.  Oh well.  I guess I've got no choice on it.  I suspect waypoint is the one for this, but I will let you know.


Thanks,
ADM
Title: Re:Needed: Kneeling Surrender Animation...
Post by: Blanco on 29 May 2005, 19:04:44
I had the same prob long time ago and I found the solution, but I can't explain why it works.
Normaly myunit playmove "fxexecutiondead" doesn't work, because fxexecutiondead is a switchmove command.
but...
 it prevents the unit switch back to standing position.
I know It makes no sense but it really works :)

Code: [Select]
myunit switchmove "fxexecution"
~2.8
myunit playmove "fxexecutiondead"
exit

also read http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ce272bf83aaff429137206567eb82687;act=ST;f=7;t=34220;hl=playmove+prevent
Title: Re:Needed: Kneeling Surrender Animation...
Post by: Kundich on 30 May 2005, 16:43:17
Okay, Blanco: you were right.  It worked.  You were also right that it makes no sense, but thanks for the tip and the info.


Thanks,
ADM