OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: KEVIN_OFP on 26 May 2005, 04:08:02
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Hello my friends, its been a while. Been busy playing OFP. Anyways, i have a question. Is there anyway to make the chopper fly higher so when i eject i dont get injured or killed due to low alttitude. (with AI pilot)
The AI is so realistic in this game that sometimes I feel that i am fighting against humans, and Super AI is not even set. Super AI? my god that is a scary thought, what more Super AI players offer than regular Codet AI? reach into my pocket and steal my money? or dance around my dead body laying there after they waste me?
Even after 4 months into playing this game, almost everytime i play this game(same mission) i see something that surprises me, and surpirses are good in a game. Amazing.
Thanks,
KEVIN_OFP
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Put this in the chopper's init field:
this flyinheight WhatEverHeightYouWant;
The AI is so realistic in this game that sometimes I feel that i am fighting against humans,
Yes, this is what makes the game so great to play, and so troublesome to us mission and (especially) cutscene makers :P
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Also, if you want your chopper to start at that height, use this
this setpos [(GetPos this select 0), (GetPos this select 1), whateverheightyouwant]
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Put this in the chopper's init field:
I could be wrong but I don't think you can use flyinheight in the init field of a unit, I believe you have to it in a waypoint.
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Hi,
Just to say:
Blanco your right but just in my experience I've found that if you want it to fly that high always you put it in the init and set a waypoint.
But if you want it to fly at different heights for different waypoints you put it in the waypoint.