OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Swatdog on 24 May 2005, 05:43:43
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How do I keep a trigger over a specific unit? Basically what I want to do is create an "arresting" script. So like when you approach a certain unit the trigger will detect you are near him and it activates a script to determine randomly if he will run for it, or put hsi hands in the air. (I believe I know how to do the random reaction)
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You need to have a script that is looping and keeps repositioning the trigger.
Give the trigger a name, say trig1
Give the unit a name, say unit1
the script should look something like:
#loop
~2
trig1 setPos getPos unit1
goto"loop"
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Ah ok, I thought there was a more complicated way than that.
Thanks.
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There is a simpler way that may be adequate - just a boring old stationary trigger with a condition like:
you Distance certainunit < 5
and an OnActivation that runs your script. This saves you the looping script and whatever script you need to extract certainunit from the trigger list