OFPEC Forum
Missions Depot => Mission Discussion => Topic started by: Ex-RoNiN on 22 May 2005, 18:54:50
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No, no release date yet :p In fact, I just started the planning for it.
My initial thought was to have three teams slugging it out on AEC.
West gets Malden as supply base, with the navy element being the Nimitz and two escorts...probably the "Nasty" class PT boat and the Freemantle (look at ofp.info under "ships".)
East gets Kolgujev as supply base - with the obvious disadvantage that they have no runway. On the other hand, the Kuzentsov doesn't seem to be explodable :crazy: So yeah, they'd get the Kuznetsov and two of PC's Sovvremennys (sp!?!? :crazy: )
Resistance would get Everon, and PC's Japanese ships, with the obvious disadvantage of no carrier. Again, they can use the airport on Everon as supply base.
Ok, this is the setup, all ships are playable, as well as several airplanes. Obviously, this would need airplane respawn, or it would get boring very very quickly.
As it looks right now, we have 9 ship slots, with the rest being aircraft slots, so ideally this would be an 18+ players game. The only AI should be AAA, Shilkas/Vulcans around the supply bases...
My question to you is (you will be playing after all, so you have to make up your mind :) ): How can this be spiced up? What sub goals (other than sinking enemy fleet) could be included? Should East get the Kilo sub? Should/Could I add an inventive to rescue downed pilots (extra points, money, aircraft?) Should it be round-based or just check for total domination of one side (sinking of fleet, destruction of supply base?)
Finally, suggest aircrafts!
My current suggestions:
- F-14 and F-18 for West (on carrier), with some parked F-16 and helicopters at the supply base on Malden
- Mig-29 and Su-27 for East (on carrier) and parked Hinds on Kolgujev
- Mig-21, Tornado, F-4 for Resistance (on Everon)
So yeah, any input is welcome. Help shape this mission into something fun :)
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Hey Ex-RoNiN!
How can this be spiced up?
You could insert transport choppers for each side and few pilot slots more. Script a medevac situation to a random place on the map. Have the transport chopper pilots be assigned to deal these scripted medevacs and say that all the other pilots should focus in a) defending their own medevac chopper and b) destroy the opponents medevac chopper.. including of course the on going action for destroying the opponent's supply base and fleet.
Now let me hit you back with my own question. How on earth are you going to use three islands (malden, kolgujev, everon) in one mission? ??? :-X
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The AEC islands are all the original islands squeezed into one area Artak.
I don't have a link, but it has been available for a while now.
EDIT: I don't know if its on OFPEC or not, but it is available from ofp.cz Here (http://flashpoint.gamezone.cz/index.php?sekce=islands&archiv=true&page=3)
About halfway down the page.
Planck
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Ah, I must have missed the flyer they distributed from a plane about it. Looks very funky.
Thanks Plank ;)
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Hey Ex-RoNiN!You could insert transport choppers for each side and few pilot slots more. Script a medevac situation to a random place on the map. Have the transport chopper pilots be assigned to deal these scripted medevacs and say that all the other pilots should focus in a) defending their own medevac chopper and b) destroy the opponents medevac chopper.. including of course the on going action for destroying the opponent's supply base and fleet.
Now let me hit you back with my own question. How on earth are you going to use three islands (malden, kolgujev, everon) in one mission? ??? :-X
I like that idea! If the medevac succeeds, you get extra ships/planes, if you lose, the enemy gets them! Hell of an incentive! Cheers, nice one 8)
Any others?
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What about getting some individual money after every kill. AI kill 10$, other player kill 30$, plane kill 200$. And at respawn you could buy a good plane(RAD F18) or a common plane (thunderbolt). And asome money for whole squad - for buying defences: AI AA, shilkas.