OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: mad_addons on 19 May 2005, 22:10:44
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Hi,
I've been trying to make bullets be able to lock onto soldiers.
I tried to do it by making bullet models and trying it, but due to simulation, it won't work. I've been just wondering if I can make the NORMAL bullets (the lines without any models, just like normal rifles) lock on the soldiers and follow them. Thanks.
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I'm not entirely sure I know what you mean.
I do know though, that all bullets and cannon shells use the same p3d model in the game.
Maybe you are talking about the tracers?
Planck
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I'm no addon expert by any means, but this intrigues me (the fifth element tracking bullets come to mind)...
From an addon standpoint, couldn't you make a weapon that looks like a rifle (or whatever) but is config'd like an AT Launcher, fires "missiles" that have a tiny p3d model instead of a rocket, and have them lock onto the target?
I suspect that animations would be an issue though, as the "class" for launchers all use the same animation to hold an over the shoulder style launcher...
-Grendel
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maybe try putting
irLock=1;in the Cfgammo part
???
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I did all that. I did meneuvaeagbirl... (oops :)) thing and thrust, thrust time, all that kinds... and yes... when I did shootrocket.... the animation comes to a problem...
Also.... my config name was set like this :
AT3 : Default
LAWLauncher (hmm... a guess) : AT3
******(secret :) ) : LAWLauncher
blahblahblahblah blah
and that's how it's set.