OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Grendel on 17 May 2005, 18:46:16

Title: BAS Ranger/Delta Custom Patch help
Post by: Grendel on 17 May 2005, 18:46:16
Hey, thanks for looking in...

I was trying to add a .jpg to my mission folder for a custom arm patch to be used by the BAS ranger/deltas.  

I know about the limitations of .jpg files (2,4,8,16,32,64,etc) so I made one with 256X256 dimensions and 8 bit 256 colors.

When I used the setobjecttexture command, OFP gave me an error loading texture and a CTD.  What did I do wrong?

Since the patches in the pack are .paa (and me no speakie .PaA) I am lost.

Thank you for your help or interest.

-Grendel
Title: Re:BAS Ranger/Delta Custom Patch help
Post by: Planck on 17 May 2005, 19:02:03
I can't swear that this is the truth, but, I have heard that the limit for setObjectTexture is 32X32.

It could be wrong though.


Planck
Title: Re:BAS Ranger/Delta Custom Patch help
Post by: Grendel on 17 May 2005, 19:25:20
Thanks for the quick reply, I'll try that after work...

-Grendel
Title: Re:BAS Ranger/Delta Custom Patch help
Post by: remcen on 17 May 2005, 20:21:04
as i wrote in a different thread i have no clue who spread the rumor that there is a 32x32 limit! maybe there has been a limit but i don't know of any atm.
i've used several objecttextures of 256x256 without any problems for my iraqi infantry (helmet, berets, camo nets)-

so the fault must be somewhere else... are you sure you can set an objecttexture with a texture from a mission folder? i'm no mission expert so i don't know exactly.

if you can, i would try to convert the jpg into paa, that's not a problem. convert it into .tga with irfanview (could also use any other programme if you want, but this is freeware ;)) and then you convert this .tga into paa with feersum.edjinn's paatool (or use BIS's texview if you don't care about texture quality ;)) et voilà - you speakie paa  ;D
Title: Re:BAS Ranger/Delta Custom Patch help
Post by: DeadMeatXM2 on 18 May 2005, 17:25:18
Its not the size that is your problem (setobjecttexture is not limited in size, apart from the overall game engine limits) its the format. The image needs to be a *.paa or *.pac format.

Check Breathe (http://www.flashpoint1985.com/breathe) for texview to use to convert your image (there are other tools, but for starters texview is the best)