OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Ryote on 02 May 2005, 16:59:33
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have written a standard ctf but when i test it multiplayer my west deadzone and flagbearer in spawn triggers seem to move forward and trigger in the map. Any ideas?
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It is really almost impossible to find the problem with this little amount of info...
I believe (Unless we have a psychic!) that we are going to need more info.
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in mission editor i have set up 3 triggers for west respawn
1. Warning for east
2. Kill Zone for East
3. East flag in west respawn
when my computer acts as server the triggers work within the boundries set by me in mission editor. When the map is hosted MP then the activation zone moves slightly forward into the map for all other parties connected except for me the server. ie if i capture a flag and return it to my flagpost then the flag shows as a score in my computer yet registers as a flag taken into spawn to all other players connected. I have a serverchk game logic running and this only happens on my west side not to the east. The triggers have been deleted and recreated several times and yet this still occurs.
My question anybody have any idea why this is happening and how can i fix it
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this is a known bug of trigger redeployment when creating a mission.pbo from your user mission.
It is thought to be caused when there are too many objects on the map
(eg when you have lots of additional buildings, sandbags etc)
It more commonly occurs when using rectange triggers set at an angle which is not 0, 90, 180, 270 degrees
Try using an ellipse trigger and set its angle to one of the above
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Oh yes I have seen this bug! However it was a round trigger thus It had no effect, I didnt really think about it at the time but I remember the direction of the trigger was to about the 7th decimal. So if that would have been a square trigger, it would have been messed up.
This and I have seen hints mess up, from whatever it was origanally it changed to this: Quote:hint "Ñìåð÷ ïîìåÃÂÿë ÃÂàïðàâëÃ¥ÃÂèå." Which I really doubt the maker wrote.
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thanks guys seem to work a treat . because of the odd angle of spawn i had to implement several ellipse triggers rather than 1