OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Miggie on 13 Apr 2005, 16:38:50
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How can you make sure that units ( that are part of your group )
do not move when you move, i tried to set the mon behaviour "Safe"
but they still move , i want them to stand still
Mi//ie
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commandStop nameofunit
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thank you very mucho
mi//ie
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another one ,
how can you make units sit down via a trigger or the unit init line
Mi//ie
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as far as i know animations can't be triggered via the init line.
create a smallish trigger, group it with the loon you want to sit, and in the 'on activation' box put
loon_name switchmove "EffectStandSitDownStill"
that should work. :)
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found it already
in player init line type : this setbehaviour "SAfe"
then u make trigger and u type
unitname action ["Sitdown"]
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or that ;)