OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: 24Gamer on 13 Apr 2005, 03:56:22

Title: variables in debriefing?
Post by: 24Gamer on 13 Apr 2005, 03:56:22
very simple,
is it possible to use variables on the debriefing screen
i would like to be able to display the time scores (for C&H)
if so, how? thanks
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Title: Re:variables in debriefing?
Post by: 24Gamer on 15 Apr 2005, 19:02:46
anyone?  :(
Title: Re:variables in debriefing?
Post by: Speeder on 15 Apr 2005, 19:09:42
I got no clue what so ever - But have you tried? Just make a variable, assign a value, and put it ind your debriefing. Might have to use quotes around it or something like that, but hey - what do I know :D
Title: Re:variables in debriefing?
Post by: Terox on 15 Apr 2005, 20:41:51
the debriefing dialog is held in the resource.cpp, i guess the only way to add content to it is via a mod
Title: Re:variables in debriefing?
Post by: Speeder on 15 Apr 2005, 22:27:32
the debrifing is loaded from the briefing.html file - file in your text and values there
Title: Re:variables in debriefing?
Post by: 24Gamer on 16 Apr 2005, 02:40:32
anyone know the syntax for adding variables in briefing.html or in html in general?
thanks for the replies btw
Title: Re:variables in debriefing?
Post by: bedges on 16 Apr 2005, 10:55:16
you can't. sorry.  :-\
Title: Re:variables in debriefing?
Post by: StonedSoldier on 20 Apr 2005, 10:39:33
a good workaround, take a look at Vektorbosons 3D dialog tutorial, useing it you could use the impression that the mission is over show the custom notebook dialog and add your own custom text