OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: beretta on 11 Apr 2005, 13:32:30

Title: how can units start in a car
Post by: beretta on 11 Apr 2005, 13:32:30
in the mission editer how can units start in a car or plane i really need the info and is there any good half life models for flashpoint.
Title: Re:how can units start in a car
Post by: greg147 on 11 Apr 2005, 14:52:11
Place a car and a unit into the mission editor. Name the car 'car1', and name the guy 'guy1'. Then, put this into the units init field:
Code: [Select]
guy1 moveincargo car1
or

Code: [Select]
guy1 moveindriver car1
or if the car has a gunner

Code: [Select]
guy1 moveingunner car1
Don't know about the half life stuff though...
Title: Re:how can units start in a car
Post by: beretta on 11 Apr 2005, 14:55:14
it doesnt work any other ideas
Title: Re:how can units start in a car
Post by: Planck on 11 Apr 2005, 19:28:06
Of course it works.....you did name the guy as 'guy1' and the car as 'car1' didn't you?



Planck
Title: Re:how can units start in a car
Post by: greg147 on 11 Apr 2005, 19:31:25
And put the code into guy1's init field?  :P
Title: Re:how can units start in a car
Post by: beretta on 11 Apr 2005, 19:37:51
thanks its working
Title: Re:how can units start in a car
Post by: Dubieman on 12 Apr 2005, 00:39:25
Again, general editing por favor....