OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: SafetyCatch on 31 Mar 2005, 16:20:23

Title: Texture Quality
Post by: SafetyCatch on 31 Mar 2005, 16:20:23
Hello there
I am trying to get the best quality results from PAATool and Textview, however I am still having some problems, for example my greens have a shade of purple in them and my blacks have a shade of blue, also the textures look extremely pixelated.

My question is how can I get the best results when I convert texture files, what am I missing? Any tips at all would be helpful, I'm also trying to convert files with transparency with limited success in the quality!!

Thanks :)
Title: Re:Texture Quality
Post by: Homefry31464 on 31 Mar 2005, 21:28:02
Head on over to ofp.info and search for feer, he released a tool to convert to PAA/PAC with better results than TexView, perhaps that will help.
Title: Re:Texture Quality
Post by: SafetyCatch on 31 Mar 2005, 21:39:31
Ok, I'll have a look thanks
Title: Re:Texture Quality
Post by: Planck on 31 Mar 2005, 21:43:10
I have heard somewhere that if you avoid using pure white it will lessen or get rid of the pinkness.

I can't swear to this but you could try it anyway, try an off-white instead.


Planck
Title: Re:Texture Quality
Post by: SafetyCatch on 31 Mar 2005, 21:47:53
There's hardly any white in my textures anyway, that's not the problem.
I've got version 1.1 of PAATool is there a newer version??
Title: Re:Texture Quality
Post by: Planck on 31 Mar 2005, 22:06:38
no.......version 1.1 is it AFAIK.

I myself have never had this problem, but them I don't make many textures.   ;D


Planck
Title: Re:Texture Quality
Post by: SafetyCatch on 31 Mar 2005, 22:13:04
Well thats annoying :P
Anyone know what the best settings to put PAATool on for normal and transparent textures?
Title: Re:Texture Quality
Post by: STGN on 09 Apr 2005, 23:06:44
Remember to use RGBA 5:5:5:1 format, makes the best textures with smallest size I always do that and I don't expirence bad textures they are acctualy very fine.
STGN
Title: Re:Texture Quality
Post by: Lean Bear on 10 Apr 2005, 13:04:56
Normally the quality of the texture is down to what format the picture is in before you use a tool.

Use 24-bit targa files (*.tga) for textures without transparency or 32-bit targa files for textures with transparency (or any opacitiy).

Then, use PAATool (its the best converter out there), and then:

For textures with no transparency: set it to RGBA 5:5:5:1

For textures with any transparency: set it to RGBA 4:4:4:4
Title: Re:Texture Quality
Post by: SafetyCatch on 10 Apr 2005, 13:17:12
Ok thanks, I'll give it a go
Title: Re:Texture Quality
Post by: SafetyCatch on 11 Apr 2005, 09:28:26
Hrm I'm getting nothing but crashes on RGBA 4:4:4:4 with transparent textures, any ideas?