OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: greg147 on 27 Mar 2005, 18:06:28
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Hi all,
I'm trying to make a script that adds an action when you get close to an object pre-placed on the map (like a house). I know how to add the action, but its the other bit i'm stuck on. ???
In the comref, it says this:
Command :
Distance
Description :
Used to find the distance between 2 units/objects.
Syntax :
Name1 Distance Name2
Name1 is the name of a unit or object.
Name2 is the name of a second unit or object
Returns :
Distance in meters between Name1 and Name2.
Example:
?(MyGuy Distance MyLeader > 300):MyLeader SideChat "Get over here!"
But that doesn't say what to do if you want Name1 to be the player, and Name2 to be one of the pre-placed objects.
I tried:
?(Guy1 Distance Object 25344 > 50):Guy1 sidechat "bah"
But it didn't work.
Was I on the right lines, or is it something completely different? :P
Thanks.
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Add the Action to the object. It will appear in the player's Action menu automatically when he gets close enough.
Distance is a funny command: it works only with certain things. (For example, not markers.) Make it work with two loons before trying it on preplaced objects.
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Thanks. I am such a dumbass. I completely forgot that you just put the trigger on the object with a small radius to make it work. ::)
Anyway, on the same script, I have another question. ;)
What is the name of the sound 'Explosion Large'?
So, in my script I have 'playsound xxxxxxxx', and it will make the explosion sound you can activate normally by triggers.
Thanks ;)