OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: SGT KAMAI USMC on 05 Oct 2002, 16:34:33
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You can play it, enjoy it, then when you go to close it, instead of returning to the main game console screen, OFP just shuts down. Any ideas why?
This also happens when playing on our server, but the server doesnt crash.
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Sorry but this is wrong forum for that this is wrp editing disgussion
greetings:pertti49
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Its the right one....It has to do with WRPedit... and im thinking maybe an error in the .cpp but im not sure.
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Do you have an anim folder?
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No I dont have anime in fact I left the intro line in the cpp empty.
Here is my .cpp for Mahealani Island.
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 16 // secondary weapons
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class mahealani
{
units[] = {};
weapons[] = {};
worlds[] = {"mahealani"};
requiredVersion = 1.30;
};
};
class CfgVehicles{};
class CfgSurfaces
{
class Default {};
};
class CfgEnvSounds {};
class CfgWorlds
{
class DefaultWorld {};
class mahealani: DefaultWorld
{
access=3;
description="Mahealani Island";
icon="";
cutscenes[] = {};
worldName="\mahealani\mahealani.wrp";
plateFormat="ML$ - #####";
plateLetters="ABCDEGHIKLMNOPRSTVXZ";
startTime="12:28";
startDate="12/6/85";
startWeather=0.000000;
startFog=0.000000;
forecastWeather=0.000000;
forecastFog=0.000000;
seagullPos[]={6100,6100,50};
ilsPosition[]={0,0,0};
ilsDirection[]={0,0.080000,1};
ilsTaxiIn[]={};
ilsTaxiOff[]={};
centerPosition[]={6350,6350,0};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class LOGO
{
name="By SGT KAMAI USMC...www.usmc-warriors.com";
position[]={2016,533,100};
};
class mahealani
{
name="Mahealani";
position[]={10223,4157,100};
};
class NASmahealani
{
name="Mahealani Naval Air Station";
position[]={10015,3190,100};
};
class horno
{
name="MCB Camp Horno";
position[]={8321,7832,100};
};
class casesprings
{
name="Case Springs";
position[]={9237,9046,300};
};
class twentyninepalms
{
name="MCB Twenty Nine Palms";
position[]={6789,5671,100};
};
class CAXRANGE
{
name="CAX Range 900";
position[]={7545,5671,100};
};
class KehaulaniRes
{
name="Kehaulani Resevoir";
position[]={7775,2640,100};
};
class KehaulaniPass
{
name="Kehaulani Pass";
position[]={7648,2140,100};
};
class LakeMikala
{
name="Lake Mikala";
position[]={4562,5608,100};
};
class MikalaDam
{
name="Mikala Dam";
position[]={3625,4733,100};
};
class westport
{
name="Westport";
position[]={2093,8393,100};
};
class Mikalaairpark
{
name="Mikala Air Park";
position[]={3233,3866,100};
};
class Kuaialii
{
name="Kuaialii";
position[]={4179,10748,100};
};
class KuaialiiINT
{
name="Kuaialii Municipal Airport";
position[]={3487,10636,100};
};
class NorthIsleWasetreatmentPlant
{
name="North Isle Waste treatment Plant";
position[]={555,12272,100};
};
class Kealii
{
name="Kealii";
position[]={1982,4110,100};
};
class KealiiRiver
{
name="Kealii River";
position[]={2710,4175,100};
};
class Mikala
{
name="Mikala";
position[]={3843,4381,100};
};
class Bodie
{
name="Bodie";
position[]={7260,4824,100};
};
class PnosMesa
{
name="Panos Mesas";
position[]={6080,7947,100};
};
class PhaedenFlats
{
name="Phaeden Flats";
position[]={5428,10857,100};
};
class Iokepa
{
name="Iokepa";
position[]={4429,3234,100};
};
};
};
};
class CfgWorldList
{
class mahealani{};
};
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Screen shots for Mahealani. They are over 2 months old, but mostly on vegetation, and texturing has been added since then. They were taken with view distance set at like 10000 lol so things like forrests and shit look bad.
http://www.usmc-warriors.com/images/test2fss/port1.jpg
http://www.usmc-warriors.com/images/test2fss/port2.jpg
http://www.usmc-warriors.com/images/test2fss/port3.jpg
http://www.usmc-warriors.com/images/test2fss/port4.jpg
http://www.usmc-warriors.com/images/test2fss/westport.jpg
http://www.usmc-warriors.com/images/test2fss/northtown.jpg
http://www.usmc-warriors.com/images/test2fss/northport.jpg
http://www.usmc-warriors.com/images/test2fss/base1.jpg
http://www.usmc-warriors.com/images/test2fss/base2.jpg
http://www.usmc-warriors.com/images/test2fss/dam.jpg
http://www.usmc-warriors.com/images/test2fss/desertmesas.jpg
http://www.usmc-warriors.com/images/test2fss/forresttown.jpg
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hey man,
nice work. i like your military bases. I might need your help to build me a base for my island hehe.
messege me, icq 14855915
cheers
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Very interesting the way you use the terrain elevation and texture to make your port and your dam.
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Dead I would love to help you bro, but i am totally swamped with WRPedits inadequacies. I made the whole Island roads and all in a week, but he vegetation is killing me. I was finished with everything but vegitation months ago. I burned out big time placing in the trees and bushes. It is rediculously time consuming trying to place all the trees and bushes. Does anyone have a solution that can speed this up?
What I would give just to be able to copy and paste!!!!!
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Try using a macro software like described here : http://ofpinternals.megaforums.ru/modules.php?op=modload&name=Forum&file=viewtopic&topic=573&forum=5&14 (http://ofpinternals.megaforums.ru/modules.php?op=modload&name=Forum&file=viewtopic&topic=573&forum=5&14)
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lol thats great. Now if I can figure out how this damn thing works lol.