OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: AHMzzz on 20 Mar 2005, 10:57:17

Title: Time travel ,lol
Post by: AHMzzz on 20 Mar 2005, 10:57:17
Hi guys just have a newbish question:
I have seen in some missions where the author uses the time skip command that the player stays in the same place but when he comes back there is a lot of objects added and stuff removed and may be some more units added or at least just change their behavior. I would really like to know how is this done, is there a trick behind that or there is a script involved, if anybody knows a tutorial about this whole matter I would be thankful.

Side note: I am making a mission using the new MI-26 and CBT stuff and scutchy's marines, But I couldn't find something to use instead of the BIS bmp-1, with all those stuff around, it kind of look misplaced  :P. Any idea on a good BMP-1 addon (but not in big mods like FDF) or any good soviet apc that can be loaded with 8 or more soldiers without making them sit on the outside hull !!!  (I know it looks nice but it just doesn't fit with my mission scenario  ;D)
Title: Re:Time travel ,lol
Post by: StonedSoldier on 20 Mar 2005, 11:59:45
try the VIT APC pack, there are some nice BMP-1s in that, the soldiers do sit on the outside but thats only after the cargo compartment is full of 8 men
Title: Re:Time travel ,lol
Post by: THobson on 20 Mar 2005, 12:41:01
On your first question.  
Try something like

Titlecut["","BLACK OUT",2]
~2
;the next line will skip 4 hours forward
skiptime 4

;make all the changes you want

Titlecut["","BLACK IN",2]
~2
Title: Re:Time travel ,lol
Post by: AHMzzz on 20 Mar 2005, 15:55:46
ok thanks guys :)