OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Exaercase on 16 Mar 2005, 12:18:39

Title: What is The Switch -NoMap of the OFP.exe
Post by: Exaercase on 16 Mar 2005, 12:18:39
Hello,

  Sorry to ask this question here but i haven't found another place. So i just want to ask wath is the switch -NoMap  ??? (Like for -NoSpash or -MOD=xxx).

Thx In Advance, ExA  ;)
Title: Re:What is The Switch -NoMap of the OFP.exe
Post by: nominesine on 16 Mar 2005, 14:18:25
-no map has to do with OFPs memory handling system. If you add nomap to the startup process or modfolder you save memory, but may lose some performance during game play. At least that's what I'm told. I'm no expert and never delved to deeply into the problem.

I use -nomap myself, because it prevents my computer from crashing/freezing when I play on big maps like the Tonali islands. But it has nothing to do with mission editing.

Computer related topics like these are best answered on the official forums: www.flashpoint1985.com
Title: Re:What is The Switch -NoMap of the OFP.exe
Post by: Homefry31464 on 16 Mar 2005, 15:42:02
The -nomap switch will not load the addons models and textures when the model loads... only the addon config... OFP will boot faster but take longer for missions to load.
Title: Re:What is The Switch -NoMap of the OFP.exe
Post by: Exaercase on 17 Mar 2005, 10:32:53
Hello,

   Thxxxxxxxxxxxxxxx a lot for this information, it's exactly that i search  ;D