OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Pr0ph3t on 14 Mar 2005, 22:31:02
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- Can I teleport a satchel charge to an X,Y,Z coord
- Can I detect if it has been disarmed
- How do I detonate via trigger?
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as far as i know, the only way to place a satchel charge which remains active (i.e. can be detonated) is by using a phantom loon, setpos'ing him into place and using
loon_name fire ["put","pipebomb"]
lay the charge. then remove the loon to about 200 metres away, set to stealth and so on to hide him, then activate with a trigger using
loon_name action ["touchoff"]
as for detecting whether it's still active, not sure. anyone?
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I believe the charge will only go off if the mission designer orders it, so by definition you know whether its active or not.
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I don't really know the answers to the first two questions. For the third... I imagine satchelname setdammage 1 may do the trick.
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just did a quick search. i believe this thread (http://www.ofpec.com/yabbse/index.php?board=8;action=display;threadid=22618;start=0) is what you may be looking for.
cheers :)