OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Pr0ph3t on 10 Mar 2005, 04:23:28

Title: Concerning LST (carrier)
Post by: Pr0ph3t on 10 Mar 2005, 04:23:28
Anything interesting we can do with this thing? I've tried moveindriver and stuff but nothing.. Does it have any special features?
Title: Re:Concerning LST (carrier)
Post by: Planck on 10 Mar 2005, 04:27:13
It's just eye candy.......mostly    ;D


Planck
Title: Re:Concerning LST (carrier)
Post by: Pr0ph3t on 10 Mar 2005, 04:29:28
I "fire a scud at it" in one of my missions and it makes this whiteout explosion and sinks.. I was hoping it might have a ship gun or something :( piece of ****
Title: Re:Concerning LST (carrier)
Post by: Dubieman on 10 Mar 2005, 04:29:52
A little setvelocity here, a little there.... ;D
Title: Re:Concerning LST (carrier)
Post by: Pr0ph3t on 10 Mar 2005, 04:31:52
what do yo mean I can actually fire a scud at it? the scud just fires upward and then a few seconds later the screen whites out with a huge explosion that sinks the ship
Title: Re:Concerning LST (carrier)
Post by: Dubieman on 10 Mar 2005, 04:34:37
Setvelocity for movement.

If you want the "direct" scud, our lovely addon depot has some scuds....
Oh soz, you didn't want any addons did you? :P
Could be scripted, though you wouldn't see the actual scud hit home, just a boom! :-\
Title: Re:Concerning LST (carrier)
Post by: Dagon on 10 Mar 2005, 09:16:00
I like to dump an LST in a far-off corner of the ocean and use it for PAPA_BEAR during the mission; with a getdammage 1 forceend trigger on it so if it blows up the mission instafails.