OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: greg147 on 05 Mar 2005, 13:30:26
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Hi all,
Is there a way to make a group of soldiers run falwards, then when they die there is a 20 second wait, and then their bodies are deleted and the group respawns at the original starting place, and follows the same waypoints?
Thanks
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you could use a script. something like:
*command to create your group* (sorry I can't remember how atm)
grp leader domove gamelogic
#check
?!alive grp leader: goto "Continue"
goto "check"
#continue
~20
[] exec "thisscript.sqs"
the use of "grp" could be wrong but substitute it for the actual command that sticks a group into an array.
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Thanks ;)
So I put that in a script called 'thisscript', find out the create group command, and it should work?
I'll try it. ;D
Does anyone know the command for creating a group? :P
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found this in the official comref to do with the group command so where I wrote "grp" write "group"
group obj
Operand types:
obj: Object
Type of returned value:
Group
Description:
Group in which given unit is assigned. For dead units GrpNull.
Example:
group player == group leader player
to create a group you may just need to create individual units and group them together separately.
EDIT: Having re read my original post there may be some gaping syntax errors which need ironing out. Just fiddle with it or wait for more suggestions.
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to create a group you may just need to create individual units and group them together separately.
Wrong. ;D Sorry.
Every unit is a member of a group. (Unless it is dead.) Automatically. A unit that is not a member of a group is an impossibility. If you have a unit, you have a group.
You can't createUnit a loon except into a pre-existing group.
If you place a unit in the editor you are by definition creating a group, although you can immediately destroy that group by putting the unit into another group.
AFAIK there is no command to create a group. The only way to create a group is to place units (including gamelogics) in the mission editor.
The command group returns the group of which the object is a member. It has nothing to do with group creation.
Returning to the original question, there are certainly dead body deletion scripts in the Ed Depot and I suspect respawning scripts too.
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yeah, listen to macca. he knows what hes talking about
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I checked the editors dept, and there were some group respawn scripts, but not really what I needed :-[
They were more of, when the player gets to a place, units are spawned there. I was kinda looking for more when everyone dies they start again. I'll keep looking though ;)