OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: MRsteve on 03 Mar 2005, 00:52:47
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Hia all,
Ok I've built a tank turret bunker as part of a project Im doing.
I've read the now famous tutorial set by BRRSEB
Im tring to work out how to intergrate the turret from the boat tutorial into my config. I think I can sort the named selections in O2, Anyone help me out with the config?
Also when I use a texture (as JPG then imported and converted into O2 from 3ds) I seem to loose all quality and colour but prefer to use 3ds max exclusively if i can..
http://www.freewebs.com/ofp-screens/
Last two images are the model in question, and the texture for the modelled landscape is the same texture as the terrain texture, what gives?
Thanks
Steve
Present Config:
/*
mrs_tanktobruk
*/
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class mrs_tanktobruk
{
units[] = {mrs_tanktobruk};
weapons[] = {};
requiredVersion = 1.4;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Static : Land {};
class Building : Static {};
class NonStrategic : Building {};
class Fence : NonStrategic {};
class WireFence: Fence {};
class House: NonStrategic {};
class ViewTower2: House{};
class bunk: ViewTower2
{
model="\mrs_tanktobruk\mrs_tanktobruk";
armor=2000;
scope=2;
vehicleClass="Objects";
displayName="mrs_tanktobruk";
};
};
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houses cant have turrets i think :(
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Definalty not, class it as a statig MG, based off an APC.
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any chance someone could help me with an example. My config understanding is very poor.
Thanks
Steve
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HELP!!!
;-)
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Take a look at someone elses configs if you ever get stuck. In this case, find an MG addon, un-pbo it, and look at their config, and everything starts to become clear. ;)
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thankyou I will.
Are you suggesting I class it as MG?
Steve
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Yes.